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to monopolize its resources. The goal is to maximize the work (or play) that the user is performing. In this case, the operating system is designed mostly for ease of use, with some attention paid to performance and none paid to resource utilization—how various hardware and software resources are shared. Performance is, of course, important to the user; but such systems are optimized for the single-user experience rather than the requirements of multiple users. In other cases, a user sits at a terminal connected to a mainframe or a minicomputer. Other users are accessing the same computer through other terminals. These users share resources and may exchange information. The operating system in such cases is designed to maximize resource utilization— to assure that all available CPU time, memory, and I/O are used efficiently and that no individual user takes more than her fair share. In still other cases, users sit at workstations connected to networks of other workstations and servers. These users have dedicated resources at their disposal, but they also share resources such as networking and servers, including file, compute, and print servers. Therefore, their operating system is designed to compromise between individual usability and resource utilization. Recently, many varieties of mobile computers, such as smartphones and tablets, have come into fashion. Most mobile computers are standalone units for individual users. Quite often, they are connected to networks through cellular or other wireless technologies. Increasingly, these mobile devices are replacing desktop and laptop computers for people who are primarily interested in using computers for e-mail and web browsing. The user interface for mobile computers generally features a touch screen, where the user interacts with the system by pressing and swiping fingers across the screen rather than using a physical keyboard and mouse. Some computers have little or no user view. For example, embedded computers in home devices and automobiles may have numeric keypads and may turn indicator lights on or off to show status, but they and their operating systems are designed primarily to run without user intervention.
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  • owner: miller - (no access) - Abraham Silberschatz_ Peter B Galvin_ Greg Gagne -Operating system concepts-Wiley (2012).pdf, p29
  • owner: hughleat - (no access) - Abraham-Silberschatz-Operating-System-Concepts---9th2012.12.pdf, p29


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