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• What means "interactive computer graphics"? • Generation of animated images of 3D virtual worlds fast enough to allow for interaction • Interactive: ~10+ fps (frames per second) • Real-time: 60+ fps, VR: 2x90 fps → as fast as the display allows
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pdf

owner: baoihh - (no access) - InCG-01-Sampling and Eye Rays.pdf, p4


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