Do you want BuboFlash to help you learning these things? Or do you want to add or correct something? Click here to log in or create user.



Question

Until 200x: Fixed Function Pipeline

• Configuration

• By [1]

• By [2] (Blinn-Phong model)

• By [3]

[5], but [6] of the GPU

• Most new features by [7]

[8] very difficult

• Very short [9]

• High [10] for industry

Answer

[1] matrix

[2] Lighting parameter

[3] texturing parameters

[5] Configurable [6] no real programming

[7] OpenGL extensions

[8] Portable programming

[9] innovation cycles

[10] costs


Question

Until 200x: Fixed Function Pipeline

• Configuration

• By [1]

• By [2] (Blinn-Phong model)

• By [3]

[5], but [6] of the GPU

• Most new features by [7]

[8] very difficult

• Very short [9]

• High [10] for industry

Answer
?

Question

Until 200x: Fixed Function Pipeline

• Configuration

• By [1]

• By [2] (Blinn-Phong model)

• By [3]

[5], but [6] of the GPU

• Most new features by [7]

[8] very difficult

• Very short [9]

• High [10] for industry

Answer

[1] matrix

[2] Lighting parameter

[3] texturing parameters

[5] Configurable [6] no real programming

[7] OpenGL extensions

[8] Portable programming

[9] innovation cycles

[10] costs

If you want to change selection, open original toplevel document below and click on "Move attachment"

Parent (intermediate) annotation

Open it
Until 200x: Fixed Function Pipeline • Configuration • By matrix • By Lighting parameter (Blinn-Phong model) • By texturing parameters • Configurable, but no real programming of the GPU • Most new features by OpenGL extensions • Portable programming

Original toplevel document (pdf)

owner: baoihh - (no access) - InCG-01-Sampling and Eye Rays.pdf, p15

Summary

statusnot learnedmeasured difficulty37% [default]last interval [days]               
repetition number in this series0memorised on               scheduled repetition               
scheduled repetition interval               last repetition or drill

Details

No repetitions


Discussion

Do you want to join discussion? Click here to log in or create user.