Blueprints are best suited to making event-driven functionality, such as handling damage taking, controls, and other things that don't get called every frame.
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Blueprint Best Practices | Unreal Engine Documentationact your performance more if they are done in Blueprints. If you have a Blueprint that's doing a lot of operations and complex math every tick, you might want to consider using native C++ code. <span>Blueprints are best suited to making event-driven functionality, such as handling damage taking, controls, and other things that don't get called every frame. If you would like to read more about coding for Blueprints, or the technical details of Blueprint compiling, see the Blueprints Technical Guide . Even if your functionality is well-suit Summary
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