Exponential Height Fog creates more density in low places of a map and less density in high places. The transition is smooth, so you never get a hard cutoff as you increase altitude. Exponential Height Fog also provides two fog colors—one for the hemisphere facing the dominant directional light (or straight up if none exists), and another color for the opposite hemisphere.
If you want to change selection, open document below and click on "Move attachment"
Exponential Height Fog User Guide | Unreal Engine Documentation Engine 4.23 Windows MacOS Linux On this page Using Exponential Height Fog Exponential Height Fog Properties Using Exponential Height Fog Features Secondary Fog Layer Volumetric Fog Performance <span>Exponential Height Fog creates more density in low places of a map and less density in high places. The transition is smooth, so you never get a hard cutoff as you increase altitude. Exponential Height Fog also provides two fog colors—one for the hemisphere facing the dominant directional light (or straight up if none exists), and another color for the opposite hemisphere. Using Exponential Height Fog In the Place Actors panel, select the Exponential Height Fog Actor, under Visual Effects. Left-click and drag to place it in the world. Positioning the Expo Summary
status | not read | | reprioritisations | |
---|
last reprioritisation on | | | suggested re-reading day | |
---|
started reading on | | | finished reading on | |
---|
Details